4 Comments
Dec 11, 2023Liked by New_ Public

As someone who works with high school and middle schools, I define principles as guiding our thoughts and actions towards intended outcomes. My foundational principle is "recognizing the dignity, the essential worth, of everyone is non-negotiable (as opposed to respect which is often used to demand obedience from people in a system that have less power than people in "respected" positions of authority. All of the other principles come from this dignity foundation like "listening to being prepared to be changed by what you hear" or "be easy on people, hard on ideas" or "no one knows everything, together we know a lot." This article is incredibly helpful for educators who are trying and often struggling to teach their students about their behavior online and puts words and explanations to how norms literally work in young people's lives. We so often lecture young people about norms but don't show how they actually work in group dynamics--in real life let along online spaces. All to say thank you!

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As a person working in the game development sector, I am hungry for research that correlates anti-social behavior in gamescapes and game-centric digital communities to IRL anti-social behaviors. Does this research exist?

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Interesting article touching on a critically important topic. I've read both of Damon Centola's books, and I strongly recommend his more recent book, Change: How to Make Big Things Happen, over the earlier one. The treatment is less abstractly academic, and covers more relevant cases.

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Perhaps a banal version of norms, but anyone have thoughts regarding threads “explosion” of “hi Tech/design/etc threads” intros this weekend? That introduce-yourself-now-and-get-engagement norm seems to be working for them, and whether it’s hidden or not I don’t see almost any negativity. People clearly love the refreshing nature of it.

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